We had our first acting/recording session for Bulwark on the 4th and our second one on the 12th. Both went extremely well. At this point, my main motivation for making this game is to do the performances justice. The actors were amazing.
We have one more character who still needs a voice (and will be getting one soon!), and after that I should be pretty much exclusively in editing mode.
My next steps are:
These steps aren’t difficult. They just take a lot of time and attention. That comes with the territory, though. Sometimes I wish I’d fallen in love with a different style of project, because audio-first, story-heavy work is often tedious and expensive. Alas, it’s what I like.
Below is a photo of the cast from Sunday, taken around midnight after a full day of sitting in hot, blanket-fort-style recording booths (which are visible on the left and right). Somehow, we never took a photo of Michelle during her recording session on the 4th, even though she voices the protagonist and has been with the project for over a year. She’ll just have to remain an enigma.
The cast really did stun me. I can’t stand how much everyone poured their hearts into bringing their characters and this story to life. I’m so grateful to them, and I’ll be incredibly excited to hear their scenes once they’re cut together.
That’s all I’ve got. Thanks for reading.