getinthedamnbox: games, sounds, and other work by Matt Surkaaboutprojectshire mecontact


Matt Boyd-Surka is an independent sound designer, game developer, and multimedia artist based in Philadelphia, PA. He studies Computer and Information Technology (MCIT) and Computer Graphics and Game Technology (CGGT) at the University of Pennsylvania.

Although Matt usually works alone, he is sometimes joined by friends and family for specific projects. The moniker used to describe this quasi-studio is getinthedamnbox.

Our current project is Bulwark in the City of Flesh. Previous projects are enshrined below.



Lead the LightLead the Light

Lead the Light

Video Game
In Process
An infinite riser for iOS and Android.
Bulwark in the City of FleshBulwark in the City of Flesh

Bulwark in the City of Flesh

Video Game
In Process
An adventure/puzzle game currently in development.
LiquidMapsLiquidMaps

LiquidMaps

Application
2017
A Java program that creates an animated representation of a city’s roads.
The Purity of a Child's BoredomThe Purity of a Child's Boredom

The Purity of a Child’s Boredom

Video Game
2017
A tragedy written by I.G.H. Remo. Made in two weeks for Wizard Jam 5.
A.P.A.P.

A.P.

Video Game
2017
A realistic simulation of the U.S. presidential election process. Made in two weeks for ResistJam.
Abandonware LPAbandonware LP

Abandonware LP

Let's Play
2016-2017
A longplay of The Magic Candle II, a role-playing game from 1991.
BUY2BILLIONFOLLOWEBUY2BILLIONFOLLOWE creator commentary

BUY2BILLIONFOLLOWE

Video Game
2016
A lonely puzzle involving a keyboard and an alien device.
cemeterycemetery

cemetery

Short Story
2016
A letter addressed to you.
Dungeon of FlowersDungeon of Flowers

Dungeon of Flowers

Video Game
2016
A hand-painted, procedurally generated dungeon crawler. Made in one month for A Game By Its Cover 2016.
Mad SkillsMad Skills

Mad Skills

Video Game
2016
A frantic co-op game where one player uses their eyes, and the other uses their ears. Made in two weeks for Wizard Jam 2016.
heartreadheartread

HEARtREAD

Audio Game
2016
An audio game about escaping from a lightless world. Played with headphones and keyboard only—no screen. Recipient of the 2016 Figgie Award for Accessibility and Inclusion at the Boston Festival of Indie Games.
sfxchallengesfxchallenge creator commentary

sfxchallenge

Practice Series
2015-2016
A weekly warmup series for Foley art.
The Story of the WorldThe Story of the World creator commentary

The Story of the World

Radio Drama
2015
A radio drama that started as a tabletop RPG. Kicked off my addiction to sound design.
NEETs of GēcíNEETs of Gēcí creator commentary

NEETs of Gēcí

Patchwork Game
2015-2016
An asynchronous multiplayer game involving song lyrics.
Dig Yourself OutDig Yourself Out creator commentary

Dig Yourself Out

Video Game
2015
A speak-out-loud adventure game for two players. Made in 48 hours for Global Game Jam 2015.

Other:

"Heroin (My Love)" teaser, interview video, and promotional flyers, which were part of a marketing campaign for JPRiZM run by Living Room Marketing.

Dancin' in the Kitchen, a music video published on Valentine’s Day 2017. I served as the on-site sound engineer, the audio editor, and the video editor, working with Steel Blossoms and Living Room Marketing.

D.T.M.A., a video series that chronicles the production of a music album by the same name. I served as the campaign’s video editor, working with Shea Rose and Living Room Marketing.

Country Enough, a video filmed in downtown Nashville. I served as the on-site sound engineer, the audio editor, and the video editor, working with Steel Blossoms and Living Room Marketing.

Warrior Wednesdays, a video series highlighting the work of a diverse group of women in Boston. I served as the campaign’s video editor, working with Shea Rose and Living Room Marketing.

#ResistJam thread. I played through all 200+ games in the jam and made a list of my favorites.